{"id":1361,"date":"2026-06-19T11:35:23","date_gmt":"2026-06-19T09:35:23","guid":{"rendered":"https:\/\/lucaungaro.fr\/?p=1361"},"modified":"2026-06-19T12:23:34","modified_gmt":"2026-06-19T10:23:34","slug":"filmlight-lut-formats-in-detail","status":"publish","type":"post","link":"https:\/\/lucaungaro.fr\/index.php\/2026\/06\/19\/filmlight-lut-formats-in-detail\/","title":{"rendered":"Filmlight LUT formats in detail"},"content":{"rendered":"\n<style data-wp-block-html=\"css\">\n  .wrap{max-width:1400px;margin:0 auto;}\n  h1{font-size:26px;border-bottom:3px solid var(--accent);padding-bottom:10px;margin-bottom:6px;}\n  h2{font-size:19px;color:var(--accent);margin-top:38px;border-left:4px solid var(--accent);padding-left:10px;}\n  h3{font-size:15px;margin-top:22px;color:var(--head);}\n  p{color:var(--ink);}\n  em{color:var(--muted);}\n  table{\n    border-collapse:collapse; width:100%; margin:14px 0 22px 0;\n    font-size:13px; background:var(--panel); box-shadow:0 1px 3px rgba(0,0,0,.06);\n  }\n  caption{caption-side:top;text-align:left;font-weight:600;margin-bottom:6px;}\n  th, td{\n    border:1px solid var(--border); padding:8px 10px; text-align:left;\n    vertical-align:top; word-wrap:break-word;\n  }\n  th{background:var(--head); color:var(--headtext); position:sticky; top:0; font-weight:600;}\n  .table-scroll{overflow-x:auto; border:1px solid var(--border); border-radius:6px;}\n  code{\n    background:#eef1f4; padding:1px 5px; border-radius:4px; font-size:0.92em;\n    font-family: SFMono-Regular, Consolas, monospace;\nborder:#fff;\n  }\n  ul{padding-left:22px;}\n  li{margin-bottom:4px;}\n  hr{border:none;border-top:1px solid var(--border); margin:30px 0;}\n  strong{color:var(--head);}\n<\/style>\n\n<div class=\"wrap\">\n\n<h2 id=\"master-comparison-table\">1. Master LUT formats comparison table<\/h2>\n<table style=\"width:100%;\">\n<colgroup>\n<col style=\"width: 16%\">\n<col style=\"width: 16%\">\n<col style=\"width: 16%\">\n<col style=\"width: 16%\">\n<col style=\"width: 16%\">\n<col style=\"width: 16%\">\n<\/colgroup>\n<thead>\n<tr class=\"header\">\n<th>Format (Baselight name)<\/th>\n<th>Dimensions<\/th>\n<th>File representation<\/th>\n<th>Grid\/size used<\/th>\n<th>Typical size options<\/th>\n<th>Data encoding<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"odd\">\n<td><strong>Truelight cube<\/strong><\/td>\n<td>3D (+ separate 1D input shaper section)<\/td>\n<td>Plain text, FilmLight proprietary \u201cTruelight Cube v2.1\u201d syntax\n(<code># lutLength<\/code>, <code># InputLUT<\/code>, <code># 3DLUT<\/code>\nblocks)<\/td>\n<td>1D shaper 101 pts + 3D 64\u00b3<\/td>\n<td>1D length + cube width configurable<\/td>\n<td>ASCII floats, 0\u20131 range (input shaper can exceed 1)<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>Truelight 1D<\/strong><\/td>\n<td>1D only<\/td>\n<td>Same Truelight Cube container, but only an <code># InputLUT<\/code>\n1D block<\/td>\n<td>1024-point curve<\/td>\n<td>1024\/2048\/4096 typical<\/td>\n<td>ASCII floats, normalized 0\u20131<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>AMIRA<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.cube<\/code>, identical syntax to Resolve\/Iridas\ncube<\/td>\n<td>33\u00d733\u00d733<\/td>\n<td>17\/33\/65<\/td>\n<td>ASCII floats 0\u20131, <code>LUT_3D_SIZE<\/code> keyword<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>Arri<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.3dl<\/code>, Autodesk-style mesh with explicit\ninput code values<\/td>\n<td>33\u00d733\u00d733<\/td>\n<td>17\/33\/65<\/td>\n<td>ASCII integers, 10-bit code values (0\u20131023), header gives input\nvalue list<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>Autodesk<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.3dl<\/code>, classic Autodesk mesh<\/td>\n<td>17\u00d717\u00d717<\/td>\n<td>17\/33\/65<\/td>\n<td>ASCII integers, 12-bit (0\u20134095) output values<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>Autodesk 1D<\/strong><\/td>\n<td>1D<\/td>\n<td>Plain text <code>.lut<\/code>, <code>LUT: 3 1024<\/code> header<\/td>\n<td>1024-point curve<\/td>\n<td>1024\/4096\/65536<\/td>\n<td>ASCII integers, 10-bit (0\u20131023)<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>Autodesk 1D half float<\/strong><\/td>\n<td>1D<\/td>\n<td>Plain text <code>.lut<\/code>, <code>LUT: 3 65536 65536f<\/code>\nheader<\/td>\n<td>65536-point curve<\/td>\n<td>up to 65536, \u201cf\u201d = float flag<\/td>\n<td>ASCII floating values, half-float precision range<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>Autodesk CTF<\/strong><\/td>\n<td>3D (XML \u201cprocess list\u201d, can chain ops)<\/td>\n<td>XML, AMPAS\/ACES-style <code>&lt;ProcessList&gt;<\/code> \u2192\n<code>&lt;LUT3D&gt;<\/code> \u2192 <code>&lt;Array&gt;<\/code><\/td>\n<td>48\u00d748\u00d748<\/td>\n<td>configurable, often 33\u201365<\/td>\n<td>ASCII floats 0\u20131, 16f bit depth declared, tetrahedral interpolation\nflag<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>Autodesk Lustre (Mesh)<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.3dl<\/code>, Lustre-specific\n<code>3DMESH<\/code>\/<code>Mesh<\/code> tokens + trailing\n<code>LUT8 gamma 1.0<\/code> block<\/td>\n<td>17\u00d717\u00d717<\/td>\n<td>17\/33\/65<\/td>\n<td>ASCII integers, 12-bit, plus an embedded 1D gamma tag<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>BMD<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.cube<\/code>, standard cube syntax with explicit\n<code>LUT_3D_INPUT_RANGE<\/code><\/td>\n<td>33\u00d733\u00d733<\/td>\n<td>17\/33\/65<\/td>\n<td>ASCII floats 0\u20131<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>Barco<\/strong><\/td>\n<td>3D<\/td>\n<td><strong>Binary<\/strong> proprietary container (\u201cLUT-CLUT\u201d),\ncopyright header + packed numeric tables<\/td>\n<td>small header + compact binary mesh<\/td>\n<td>fixed by Barco projector spec<\/td>\n<td>Raw binary (not human-readable), looks like 16-bit\/mixed packed\nvalues<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>BlackMagic<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.cube<\/code>, \u201cHDLINK 3D LOOKUP TABLE\u201d comment\nheader<\/td>\n<td>16\u00d716\u00d716<\/td>\n<td>16\/17\/33 (HDLink limited to small cubes)<\/td>\n<td>ASCII floats 0\u20131<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>BlackMagic 1D<\/strong><\/td>\n<td>1D<\/td>\n<td>Plain text <code>.txt<\/code>, \u201cHDLINK GAMMA TABLE\u201d header, CR-only\nline endings<\/td>\n<td>1024-point curve<\/td>\n<td>matches HDLink hardware LUT depth<\/td>\n<td>ASCII floats, 0\u20131018-ish (10-bit-like scale, not normalized to\n1.0)<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>CLF (Common LUT Format)<\/strong><\/td>\n<td>3D (chainable XML, supports Range\/Matrix\/LUT1D\/LUT3D ops)<\/td>\n<td>XML, official AMPAS standard,\n<code>xmlns=\"urn:AMPAS:CLF:v3.0\"<\/code><\/td>\n<td>64\u00d764\u00d764<\/td>\n<td>fully flexible, any size per <code>&lt;Array dim&gt;<\/code><\/td>\n<td>ASCII floats, explicit in\/out bit depth and color space descriptors\n(<code>InputDescriptor<\/code>\/<code>OutputDescriptor<\/code>)<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>Canon gamma 1D<\/strong><\/td>\n<td>1D<\/td>\n<td>Plain text <code>.clut<\/code>, FilmLight-authored Canon-style\nkey\/value header (<code>type gamma<\/code>, <code>size<\/code>,\n<code>order<\/code>)<\/td>\n<td>1024-point curve<\/td>\n<td>1024 typical<\/td>\n<td>ASCII floats 0\u20131<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>Canon gamut 3D<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.clut<\/code>, same Canon key\/value header but\n<code>type gamut<\/code><\/td>\n<td>33\u00d733\u00d733<\/td>\n<td>17\/33\/65<\/td>\n<td>ASCII floats 0\u20131<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>CineSpace<\/strong><\/td>\n<td>3D (with optional pre-LUT 1D shaper curves per channel)<\/td>\n<td>Plain text <code>.csp<\/code>, official Rising Sun \u201cCSPLUTV100\u201d\nspec<\/td>\n<td>shaper 2-pt + cube 32\u00d732\u00d732<\/td>\n<td>cube: 17\/33\/65; shaper resolution independent<\/td>\n<td>ASCII floats, explicit domain min\/max per channel<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>Colorfront 1D<\/strong><\/td>\n<td>1D<\/td>\n<td>Plain text <code>.1dlut<\/code>, no header at all (raw rows\nonly)<\/td>\n<td>1025-point curve<\/td>\n<td>implementation-defined<\/td>\n<td>ASCII floats 0\u20131, tab-separated<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>Colorfront 3D<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.3dmesh<\/code>, no header (raw rows only)<\/td>\n<td>33\u00d733\u00d733<\/td>\n<td>implementation-defined<\/td>\n<td>ASCII floats 0\u20131, tab-separated<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>DVS<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.3dl<\/code>, Autodesk-style mesh exported via\nTruelight<\/td>\n<td>17\u00d717\u00d717<\/td>\n<td>17\/33\/65<\/td>\n<td>ASCII integers, 10-bit (0\u20131023)<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>DVS 1D<\/strong><\/td>\n<td>1D<\/td>\n<td>Plain text <code>.txt<\/code>, minimal comment header<\/td>\n<td>1025-point curve<\/td>\n<td>implementation-defined<\/td>\n<td>ASCII floats 0\u20131, tab-separated<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>DaVinci<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.dat<\/code>, \u201cLUT SIZE\u201d header, legacy DaVinci\n(pre-Resolve-cube) format<\/td>\n<td>33\u00d733\u00d733<\/td>\n<td>17\/33\/65<\/td>\n<td>ASCII floats 0\u20131<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>Evertz<\/strong><\/td>\n<td>1D (per-channel, R\/G\/B blocks)<\/td>\n<td>Plain text <code>.lut<\/code>, simple size +\n<code># red\/green\/blue<\/code> channel markers<\/td>\n<td>1024 points\/channel<\/td>\n<td>hardware-dependent<\/td>\n<td>ASCII integers, scaled ~0\u20131023<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>ICC<\/strong><\/td>\n<td>N\/A \u2014 device\/color profile, not a grading LUT in the cube\/curve\nsense<\/td>\n<td><strong>Binary<\/strong> ICC profile (ColorSync-readable), contains\nan A2B\/B2A CLUT internally<\/td>\n<td>internal CLUT grid (vendor-defined)<\/td>\n<td>n\/a (profile-based)<\/td>\n<td>Binary, ICC v2.2 structure, includes absolute colorimetric intent +\nPCS values<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>IRIDAS<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.cube<\/code> (identical syntax family to\nBMD\/AMIRA\/BlackMagic)<\/td>\n<td>33\u00d733\u00d733<\/td>\n<td>17\/33\/65<\/td>\n<td>ASCII floats 0\u20131<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>IRIDAS 1D<\/strong><\/td>\n<td>1D<\/td>\n<td>Plain text <code>.lut<\/code>, <code>LUT_1D_SIZE<\/code> +\n<code>DOMAIN_MIN\/MAX<\/code> keywords<\/td>\n<td>1024-point curve<\/td>\n<td>1024\/2048\/4096<\/td>\n<td>ASCII floats 0\u20131<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>LUTher<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.txt<\/code>, FilmLight\u2019s LUTher-utility-style\nheader (<code># channels: c3<\/code>, <code># entries<\/code>)<\/td>\n<td>17\u00d717\u00d717 (4913 = 17\u00b3)<\/td>\n<td>configurable<\/td>\n<td>ASCII integers, 10-bit (0\u20131023)<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>Nucoda<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.cms<\/code>, <code>NUCODA_3D_CUBE<\/code> keyword,\notherwise cube-family syntax<\/td>\n<td>16\u00d716\u00d716<\/td>\n<td>16\/17\/33<\/td>\n<td>ASCII floats 0\u20131<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>Panasonic<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.vlt<\/code>, \u201cpanasonic vlt\u201d comment +\n<code>LUT_3D_SIZE<\/code><\/td>\n<td>17\u00d717\u00d717<\/td>\n<td>17\/33\/65<\/td>\n<td>ASCII integers, 12-bit-scale (0\u20134095)<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>Pandora<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.mda<\/code>, Pandora-specific header block\n(<code>#HEADER<\/code>\/<code>#type<\/code>\/<code>in<\/code>\/<code>out<\/code>)<\/td>\n<td>16-in \/ 65536-out (i.e.&nbsp;16\u00b3 grid, 16-bit output range)<\/td>\n<td>configurable in\/out depth<\/td>\n<td>ASCII integers, asymmetric in (12-bit-ish)\/out (16-bit) scaling<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>Quantel<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.txt<\/code>, descriptive header (\u201cmax value 1023\u201d,\n\u201cvertices 17\u201d, channel order notes)<\/td>\n<td>17\u00d717\u00d717<\/td>\n<td>17 fixed per this export<\/td>\n<td>ASCII integers, 10-bit (0\u20131023)<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>Quantel 65x65x65<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.txt<\/code>, same Quantel family but\nfloat-normalized<\/td>\n<td>65\u00d765\u00d765<\/td>\n<td>fixed at 65 (per format name)<\/td>\n<td>ASCII floats 0\u20131<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>Scratch<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.3dl<\/code>, Autodesk-mesh family, large grid<\/td>\n<td>32\u00d732\u00d732<\/td>\n<td>17\/32\/33\/65<\/td>\n<td>ASCII integers, 16-bit (0\u201365535)<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><strong>Sony<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.cms<\/code>, Sony BVM-L proprietary \u201cMESHSCMS\u201d\nheader<\/td>\n<td>33\u00d733\u00d733<\/td>\n<td>fixed mesh sizes per monitor model<\/td>\n<td>ASCII floats, can exceed 1.0 (extended\/HDR range), upper-triangular\ncoordinate order<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td><strong>Sony BVME<\/strong><\/td>\n<td>3D<\/td>\n<td>Plain text <code>.lut<\/code>, Sony BVM-E proprietary key\/value\nheader (<code>#Color Space<\/code>, <code>#Gamma<\/code>,\n<code>#Grid Num<\/code>)<\/td>\n<td>33\u00d733\u00d733<\/td>\n<td>fixed mesh sizes per monitor model<\/td>\n<td>ASCII floats 0\u20131<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<p><em>(LUT_1D and LUT_3D sizes above reflect what this specific export\nproduced \u2014 Baselight lets you change resolution before export for most\nof these, within each format\u2019s supported range.)<\/em><\/p>\n<hr>\n<br \/>\n<h2 id=\"family-groupings-formats-that-are-essentially-the-same-thing-wearing-a-different-label\">2.\nFamily groupings \u2014 formats that are essentially the same thing wearing a\ndifferent label<\/h2>\n<br \/>\n<h3 id=\"a.-the-.cube-family-resolve-style-ascii-cube-floats-01-lut_3d_size-keyword\">A.\nThe \u201c.cube\u201d family (Resolve-style ASCII cube, floats 0\u20131,\n<code>LUT_3D_SIZE<\/code> keyword)<\/h3>\n<p><strong>AMIRA, BMD, BlackMagic, IRIDAS, Truelight cube\u2019s 3D\nportion<\/strong> are all the <em>same underlying syntax<\/em> \u2014\nplain-text, <code>LUT_3D_SIZE N<\/code>, then N\u00b3 rows of\n<code>R G B<\/code> floats from 0\u20131. Differences in comment\nheader text.<\/p>\n<p>Any app that reads\n\u201cResolve cube\u201d will read all of these interchangeably.<\/p>\n<br \/>\n<h3 id=\"b.-the-autodesk-.3dl-mesh-family-ascii-integers-input-code-value-header-line\">B.\nThe Autodesk \u201c.3dl\u201d mesh family (ASCII integers, input-code-value header\nline)<\/h3>\n<p><strong>Autodesk, Arri, DVS, Scratch, Autodesk Lustre,\nLUTher<\/strong> classic <code>.3dl<\/code> structure: a\nheader line listing the input code values\n(e.g.&nbsp;<code>0 64 128 192...1023<\/code>), then rows of output\n<code>R G B<\/code> integers. Differences: &#8211; <strong>Bit depth of the\noutput values<\/strong> varies: Autodesk\/Arri\/DVS use 10\u201312-bit scale\n(0\u20131023\/4095), Scratch uses full 16-bit (0\u201365535), LUTher uses 10-bit\nbut with a plain entry-count header instead of a code-value line. &#8211;\n<strong>Arri<\/strong> explicitly lists 10-bit (0\u20131023) input code values\nrather than Autodesk\u2019s 12-bit (0\u20134095) range. &#8211; <strong>Lustre<\/strong>\nadds extra non-standard tokens (<code>3DMESH<\/code>, <code>Mesh<\/code>,\ntrailing <code>LUT8 gamma<\/code> block) on top of the same mesh body \u2014 a\ngeneric <code>.3dl<\/code> parser that doesn\u2019t expect these tokens may\nchoke on a Lustre file even though the numeric mesh itself is standard.\nThis is the most fragmented family: same idea (integer mesh + code-value\nheader), different bit depths and optional wrapper tokens.<\/p>\n<br \/>\n<h3 id=\"c.-the-quanteldvsevertz-plain-row-1d-similar-small-header-families\">C.\nThe Quantel\/DVS\/Evertz \u201cplain row\u201d 1D &amp; similar small-header\nfamilies<\/h3>\n<p><strong>DVS 1D, Colorfront 1D, Quantel (17\u00b3), Evertz<\/strong> all\nreduce to: minimal\/no header, then rows of values. These are the most\n\u201cfragile\u201d formats \u2014 barely any metadata, so the receiving software must\nalready know the grid size and scale convention.<\/p>\n<br \/>\n<h3 id=\"d.-xml-process-list-formats-chainable-aces-adjacent\">D. XML\nprocess-list formats (chainable, ACES-adjacent)<\/h3>\n<p><strong>CLF and Autodesk CTF<\/strong> are structurally the same idea:\nan XML <code>&lt;ProcessList&gt;<\/code> containing one or more typed\nnodes (<code>&lt;Range&gt;<\/code>, <code>&lt;Matrix&gt;<\/code>,\n<code>&lt;LUT1D&gt;<\/code>, <code>&lt;LUT3D&gt;<\/code>), each with\nexplicit <code>inBitDepth<\/code>\/<code>outBitDepth<\/code> and an\n<code>&lt;Array dim=\"...\"&gt;<\/code> of values. Difference:\n<strong>CLF<\/strong> is the official, vendor-neutral AMPAS\/ACES standard\n(<code>xmlns=\"urn:AMPAS:CLF:v3.0\"<\/code>) with mandatory\n<code>InputDescriptor<\/code>\/<code>OutputDescriptor<\/code> color-space\ntags \u2014 built for interchange. <strong>CTF<\/strong> is Autodesk\u2019s\nearlier, proprietary precursor format with similar structure but no\nformal interoperability guarantee outside Autodesk\/FilmLight tools. CLF\nis the one you should prefer for archival\/interchange; CTF is mainly for\nFlame\/Lustre pipelines.<\/p>\n<br \/>\n<h3 id=\"e.-cameramonitor-manufacturer-branded-formats\">E. Camera\/monitor\nmanufacturer \u201cbranded\u201d formats<\/h3>\n<p><strong>Canon gamma 1D \/ Canon gamut 3D, Panasonic, Sony, Sony BVME,\nArri, AMIRA<\/strong> are not really new mathematical formats \u2014 they\u2019re\ncube\/mesh\/1D data wrapped in a header the manufacturer\u2019s own software\n(or monitor firmware) expects to see, often with a specific grid size or\ncoordinate convention (Sony\u2019s \u201cMESHCOORDINATES UPPER\u201d is a non-trivial\ndifference \u2014 it changes how the mesh is indexed, not just the wrapper).\nTreat these as \u201cgive the camera\/monitor what its own ingest tool wants,\u201d\nnot as a distinct color science.<\/p>\n<br \/>\n<h3 id=\"f.-proprietarybinary-outliers\">F. Proprietary\/binary\noutliers<\/h3>\n<p><strong>Barco<\/strong> (packed binary \u201cLUT-CLUT\u201d) and\n<strong>ICC<\/strong> (binary ICC color profile with embedded CLUT) are\nnot human-readable text at all and aren\u2019t really \u201cLUT files\u201d in the\neditable sense \u2014 they\u2019re compiled binary containers meant only for their\ntarget device (Barco projector, ICC-aware color-managed app\/OS).<\/p>\n<br \/>\n<h3 id=\"g.-vendor-system-mesh-in-proprietary-key-value-formats\">G.\nVendor-system \u201cmesh in proprietary key-value\u201d formats<\/h3>\n<p><strong>Pandora, Nucoda, Quantel 65x65x65, CineSpace<\/strong> each\ninvent their own small header syntax around an otherwise ordinary R\/G\/B\nfloat or integer grid. CineSpace stands out because it also supports\nindependent <strong>pre-LUT 1D shaper curves per channel<\/strong> ahead\nof the 3D cube \u2014 a feature most of the others lack.<\/p>\n<hr>\n<br \/>\n<h2 id=\"compatibility-grading-software-cameras\">3. Compatibility \u2014\ngrading software &amp; cameras<\/h2>\n<div class=\"table-scroll\"><table>\n<colgroup>\n<col style=\"width: 33%\">\n<col style=\"width: 33%\">\n<col style=\"width: 33%\">\n<\/colgroup>\n<thead>\n<tr class=\"header\">\n<th>Format<\/th>\n<th>Native\/best support in<\/th>\n<th>Notes on incompatibility<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"odd\">\n<td>Resolve <code>.cube<\/code> family (AMIRA\/BMD\/BlackMagic\/IRIDAS)<\/td>\n<td>DaVinci Resolve, Nuke, most modern NLEs\/grading tools, OBS,\nFFmpeg<\/td>\n<td>BlackMagic\u2019s 16\u00b3 cap is below what some apps expect as a minimum\n(some require \u226517\u00b3)<\/td>\n<\/tr>\n<tr class=\"even\">\n<td><code>.3dl<\/code> mesh family\n(Autodesk\/Arri\/DVS\/Scratch\/Lustre)<\/td>\n<td>Autodesk Flame\/Lustre, Assimilate Scratch, many VFX pipelines<\/td>\n<td>Bit-depth mismatches: a tool expecting 12-bit code values may\nmisread a 10-bit Arri file (clipped\/scaled wrong) unless it\nauto-detects<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td>CTF<\/td>\n<td>Autodesk Flame, FilmLight<\/td>\n<td>Not a recognized ACES\/CLF interchange format outside those\necosystems<\/td>\n<\/tr>\n<tr class=\"even\">\n<td>CLF<\/td>\n<td>Any ACES-compliant pipeline (Nuke, Resolve OCIO configs, Baselight,\nACES-aware tools)<\/td>\n<td>Oldest grading tools without CLF\/OCIO support won\u2019t parse it<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td>Canon gamma\/gamut<\/td>\n<td>Canon Cine-Servo lenses\/cameras\u2019 onboard look tools, Canon RAW\nDevelopment software<\/td>\n<td>Not generally importable into non-Canon camera firmware<\/td>\n<\/tr>\n<tr class=\"even\">\n<td>Panasonic <code>.vlt<\/code><\/td>\n<td>Panasonic VariCam\/camera monitoring tools<\/td>\n<td>Specific to Panasonic ecosystem; integer scale may not\nauto-normalize elsewhere<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td>Sony <code>.cms<\/code> \/ BVME <code>.lut<\/code><\/td>\n<td>Sony BVM-L \/ BVM-E reference monitors<\/td>\n<td>Monitor-model-specific mesh size; not meant for general grading\nsoftware ingestion<\/td>\n<\/tr>\n<tr class=\"even\">\n<td>Barco<\/td>\n<td>Barco projection\/calibration systems only<\/td>\n<td>Binary, vendor-locked, unusable elsewhere without Barco tools<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td>ICC<\/td>\n<td>OS-level\/Photoshop\/print &amp; color-managed display workflows<\/td>\n<td>Not a grading-tool LUT; describes a device profile, not a\n\u201clook\u201d<\/td>\n<\/tr>\n<tr class=\"even\">\n<td>Evertz<\/td>\n<td>Evertz broadcast routers\/converters with onboard LUT processing<\/td>\n<td>Not intended for offline grading software import<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td>Pandora<\/td>\n<td>Pandora Pixel Engine systems<\/td>\n<td>Asymmetric in\/out bit depth handling is unusual; generic LUT readers\nmay misinterpret<\/td>\n<\/tr>\n<tr class=\"even\">\n<td>Quantel \/ Quantel65<\/td>\n<td>Quantel\/Grass Valley finishing systems<\/td>\n<td>Legacy; many modern tools no longer have a native importer, would\nneed manual reformat to <code>.cube<\/code>\/<code>.3dl<\/code><\/td>\n<\/tr>\n<tr class=\"odd\">\n<td>Nucoda<\/td>\n<td>Digital Vision Nucoda<\/td>\n<td><code>NUCODA_3D_CUBE<\/code> keyword usually only recognized by\nNucoda itself, though body is cube-compatible<\/td>\n<\/tr>\n<tr class=\"even\">\n<td>CineSpace<\/td>\n<td>Assimilate Scratch, many grading tools that support\n<code>.csp<\/code><\/td>\n<td>Pre-LUT shaper curves may be ignored by simpler <code>.csp<\/code>\nparsers, changing the result<\/td>\n<\/tr>\n<tr class=\"odd\">\n<td>Colorfront <code>.1dlut<\/code>\/<code>.3dmesh<\/code><\/td>\n<td>Colorfront Transkoder\/On-Set Dailies<\/td>\n<td>No header at all \u2014 totally reliant on the receiving app already\nknowing the convention; not portable to a generic reader<\/td>\n<\/tr>\n<tr class=\"even\">\n<td>LUTher<\/td>\n<td>FilmLight LUTher utility, and tools that accept generic\n<code>.3dl<\/code>-style triplets<\/td>\n<td>Header comment style is FilmLight-specific, but numeric body is\nstandard 3D mesh<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>1. Master LUT formats comparison table Format (Baselight name) Dimensions File representation Grid\/size used Typical size options Data encoding Truelight cube 3D (+ separate 1D input shaper section) Plain text, FilmLight proprietary \u201cTruelight Cube v2.1\u201d syntax (# lutLength, # InputLUT, # 3DLUT blocks) 1D shaper 101 pts + 3D 64\u00b3 1D length + cube width [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1366,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1,33],"tags":[],"class_list":["post-1361","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-non-classe","category-colour","has-thumbnail"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Filmlight LUT formats in detail(Non class\u00e9)| Luca Ungaro<\/title>\n<meta name=\"description\" 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